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Save always in TIFF format, we save as test.tiff with standard options. Open it up in Photoshop with these values for raw import:Īnd resize to the figures shown in theory: raw, ill just save mine in "My Documents" as test.raw. Now we export, I just do "Normalize" and export as. Use the zoom button to just work with your playable area Geocontrol is very memory friendly, even 4096 size can be used with as little as 512mb ram, but you do need a fast CPU to get decent speeds when sculpting the terrain with high demanding filters like erosion.Īs you can see the grid separetes the surrounding terrain from the playable area directly in geocontrol. Load up one of the grids accoding to the map size your going to create, i suggest starting of with a 256 size map (1024x1024), faster to work with and faster to learn before tackling the bigger map sizes. Now with this theoretic part over lets start up geocontrol. These are croped and scaled down for the game in bf2hmt. When working with bf2hmt to export to bf2 you need to resize this to your mapsize+1*3 (example 1025*3 = 3075)ġ025 for the main heightmap and other two 1025 for both sides in both axes for the surrounding terrain. These are the sizes you need to work with in landscape generators in general to create entire terrain including your surrounding (mapsize *4): If we want to create the surrounding terrain also the minimum heightfield size is 1024x1024 for the smallest map size. The surrouding terrain in bf2 is great in that way it can be modeled according to the rest of your map with shadows and everything and therfore more realistic (not like in BF42 where is just the heightmap repeated). One of the major disadvantages when using World Machine and really large heightfields (2048x2048+) is the high memory consumption/speed of filters and the relative lack of "painted/exact" control over the landscape.
#Geo control 2 how to
This tuorial doesnt explain in detail how to use geocontrol but rather how to adopt geocontrol for bf2 use, but geocontrol is relatively simple and has good help functions and presets. The newly named “Belgian Congo” remained a colony until the Democratic Republic of Congo gained its independence in 1960.(Terrain generated/sculpted with Geocontrol 2 in DICE newest BF game Battlefield: Bad Company)
#Geo control 2 free
In 1908, international pressure forced the king to turn the Congo Free State over to the country of Belgium. Demonstrations and protests demanded that Leopold end human rights abuses in the Congo Free State. As the realities and suffering within the Congo Free State became more widely known, many European people spoke out against these abuses.
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Several rebellions were mercilessly put down under Leopold's direction. The people of the Congo did not suffer these injustices without fighting back. Among those who weren't killed, many were punished by having a hand and/or foot amputated. Many more suffered from disease and torture. Estimates vary, but about half the Congolese population died from punishment and malnutrition. The people of the Congo were forced to labor for valued resources, including rubber and ivory, to personally enrich Leopold. (Believing one people is more civilized than another is wrong.) Leopold’s reign over the Congo Free State, however, has become infamous for its brutality. The king’s stated goal was to bring civilization to the people of the Congo, an enormous region in Central Africa. The people being colonized are robbed of their land, resources, and freedom.) Leopold financed development projects with money loaned to him from the Belgian government. (Colonizing other peoples, regardless of the justification, is wrong. Rather than control the Congo as a colony, as other European powers did throughout Africa, Leopold privately owned the region. On February 5, 1885, Belgian King Leopold II established the Congo Free State by brutally seizing the African landmass as his personal possession.
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